//
//var GunMoover = Class.extend({
//    init : function (gameField,movedCanvasId,context){
//        this.gameField = gameField;
//        this.context = context;
//        this.movedCanvasId = movedCanvasId;
//    },
//    move: function (x) {
////        var gameField = document.getElementById(this.gameField);
////        var movedCanvasId = document.getElementById(this.movedCanvasId);
////        
////        gameField.addEventListener('mousemove', function (e) {
////            
////            
////            if (x + 200 < gameField.offsetWidth + gameField.offsetLeft){
////                
////                movedCanvasId.style.left = x-gameField.offsetLeft+'px';
////            }
////        }, false);
//          
//    }
//    
//});
